Im making a script that spawns balls that will just roll around and only when they are unanchored will the player just be pushed back a ton when they jump.
Here is the function the spawns the part
local function SpawnPart() NewPart = hibro:Clone(NewPart) NewPart.Parent = script.Parent.SpawnedParts NewPart.Anchored = false NewPart.Shape = "Ball" NewPart.Name = "NewPart" hibroCount = hibroCount + 1 script.Parent.SpawnedParts.NewPart.CFrame = CFrame.new(game.Players.LocalPlayer:GetMouse().Hit.p) NewPart.Name = hibroCount print (PlayersService.LocalPlayer:GetMouse().Hit.p) print (game.Players.LocalPlayer:GetMouse().Hit.p) hibroVAR.Name = hibroCount end
This can happen when unanchored objects are parented to the player, this is mostly notable in cars. On the ROBLOX studio website, it is considered to be a bug, and sadly the only real way to fix it is to parent the objects to something other than the player.
Hope this helped. ^w^