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Voting System Not Working Index Nil With Number? [closed]

Asked by
Nckripted 580 Moderation Voter
4 years ago
Edited 4 years ago

So, I've been scripting a game with a user named optiver. Recently we've run into a problem wiht map voting, and here is the error:

  15:14:59.660 - ServerScriptService.MainScript:64: attempt to index nil with number
15:14:59.717 - Stack Begin
15:14:59.720 - Script 'ServerScriptService.MainScript', Line 64
15:14:59.725 - Stack End

Here are the two script handling the voting system: MainScript:

local Players = game:GetService("Players")
local serverStorage = game:GetService("ServerStorage")
local replicated = game:GetService("ReplicatedStorage")
local teams = game:GetService("Teams")
local status = replicated:WaitForChild("GameStatus")
local allWeapons = serverStorage:WaitForChild("Weapons")
local allMaps = serverStorage:WaitForChild("Maps")
local locator = workspace:WaitForChild("MapLocator")
local bindables = serverStorage:WaitForChild("Bindables")
local tallyVotes = bindables:WaitForChild("TallyVotes")
local continueScript = true
local mode = "None"

while true do
    continueScript = true
    local plrs = {}

    --Wait for enough players to join
    status.Value = "Waiting for players..."
    repeat
        plrs = Players:GetChildren()
        wait()
    until #plrs > 1

    --Intermission
    for i = 30,0,-1 do
        plrs = Players:GetChildren()
        status.Value = "Intermission: " .. i

        --If not enough players then go back to waiting for players
        if #plrs < 2 then
            continueScript = false
            break
        end

        wait(1)
    end

    --Do the following if there is still enough players
    if continueScript then
        status.Value = "Time to vote! Vote using the voting pads!"
        mode = "Skirmish"

        wait(5)

        if mode == "Skirmish" or mode == "Teams" then
            local maps = allMaps:GetChildren()
            local mapsToVote = {}

            for i = 1,2,1 do
                local chosenIndex = math.random(1,#maps)
                local chosenMap = maps[chosenIndex]
                print("Got maps to vote for")

                table.insert(mapsToVote,chosenMap)
                table.remove(maps,chosenIndex)
            end
            print("Maps ready")

            local votes = tallyVotes:Invoke(mapsToVote)
            print("Finished invoke!")
            local chosenMap

            if #votes[1][1] > #votes[2][1] then
                chosenMap = votes[1][2]
            elseif  #votes[1][1] < #votes[2][1] then
                local chosenMap = votes[2][2]
            else
                local randomNum = math.random(1,3)

                chosenMap = votes[randomNum][2]
            end

            --local chosenMap = maps[math.random(1,#maps)]
            local map = chosenMap:Clone()
            local spawns = map.Spawns:GetChildren()
            plrs = Players:GetChildren()

            --Get map into position
            map.Parent = workspace
            map:SetPrimaryPartCFrame(CFrame.new(locator.Position))

            --Give players swords
            for i, player in pairs (plrs) do
                if player.Character then
                    --Give player a sword
                    local weapon = allWeapons.ClassicSword
                    weapon:Clone().Parent = player.Backpack

                    --Now teleport them to the map
                    local spawnIndex = math.random(1,#spawns)
                    local spawnLoc = spawns[spawnIndex]

                    player.Character:FindFirstChild("HumanoidRootPart").CFrame = CFrame.new(spawnLoc.Position + Vector3.new(0,10,0))
                    --Make sure they don't spawn in the same spot
                    table.remove(spawns,spawnIndex)

                    --Give a tag so we can tell they are alive
                    local tag = Instance.new("BoolValue",player.Character)
                    tag.Name = "Alive"
                else
                    table.remove(plrs,i)
                end
            end

            local endStatus = "TimeUp"
            print("Game has started!")

            for timeLeft = 120,0,-1 do
                for i, player in pairs (plrs) do
                    if player.Character then
                        --Check for our tag
                        if player.Character:FindFirstChild("Alive") then
                            --Do nothing
                        else
                            print(player.Name .. " has died!")
                            table.remove(plrs,i)
                        end
                    else
                        print(player.Name .. " has died!")
                        table.remove(plrs,i)
                    end
                end

                if #plrs == 1 then
                    endStatus = "FoundWinner"
                    break
                elseif #plrs < 1 then
                    endStatus = "None"
                    break
                end

                status.Value = "There are " .. timeLeft .. " seconds left in the game!"
                wait(1)
            end

            if endStatus == "None" then
                status.Value = "Nobody won! OOF"
            elseif endStatus == "FoundWinner" then
                status.Value = plrs[1].Name .. " won the match!"

                wait(5)

                plrs[1].leaderstats.Points.Value = plrs[1].leaderstats.Points.Value + 10
                plrs[1].leaderstats.Wins.Value = plrs[1].leaderstats.Wins.Value + 1
                plrs[1].Character.Alive:Destroy()

                if plrs[1].leaderstats.Wins.Value == 5 then
                    plrs[1].Stats.Rank.Value = "Novice"
                elseif plrs[1].leaderstats.Wins.Value == 10 then
                    plrs[1].Stats.Rank.Value = "Amateur"
                elseif plrs[1].leaderstats.Wins.Value == 20 then
                    plrs[1].Stats.Rank.Value = "Ok"
                elseif plrs[1].leaderstats.Wins.Value == 30 then
                    plrs[1].Stats.Rank.Value = "Good"
                elseif plrs[1].leaderstats.Wins.Value == 40 then
                    plrs[1].Stats.Rank.Value = "Decent"
                elseif plrs[1].leaderstats.Wins.Value == 50 then
                    plrs[1].Stats.Rank.Value = "Epic"
                elseif plrs[1].Stats.Rank.Value == 100 then
                    plrs[1].Stats.Rank.Value = "Amazing"
                elseif plrs[1].leaderstats.Wins.Value == 150 then
                    plrs[1].Stats.Rank.Value = "Godly"
                elseif plrs[1].leaderstats.Wins.Value == 200 then
                    plrs[1].Stats.Rank.Value = "Unbelievable"
                elseif plrs[1].leaderstats.Wins.Value == 250 then
                    plrs[1].Stats.Rank.Value = "Lord Of Swords"
                elseif plrs[1].leaderstats.Wins.Value == 300 then
                    plrs[1].Stats.Rank.Value = "The Best"
                end

                plrs[1]:LoadCharacter()
            else
                status.Value = "Time ran out!"

                for i, player in pairs (plrs) do
                    plrs[1].Character:FindFirstChild("Alive"):Destroy()
                    plrs[1].Backpack:FindFirstChild("ClassicSword"):Destroy()
                    plrs[1]:LoadCharacter()
                end
            end

            --Reset the game
            map:Destroy()
        elseif mode == "Teams" then
            local teamMaps = serverStorage.TeamMaps:GetChildren()
            local chosenMap = teamMaps[math.random(1,#teamMaps)]
            local map = chosenMap:Clone()
            local redSpawns = map.Spawns.RedSpawns:GetChildren()
            local blueSpawns = map.Spawns.BlueSpawns:GetChildren()

            map.Parent = workspace
            map:SetPrimaryPartCFrame(CFrame.new(locator.Position))

            local redTeam = Instance.new("Team",teams)
            --redTeam.TeamColor = 
        else
            error("There has been no gamemode selected. Please examine the code.")
        end
    else
        --Do nothing
    end
end

TallyVotes:

local serverStorage = game:GetService("ServerStorage")
local bindables = serverStorage:WaitForChild("Bindables")
local tallyVotes = bindables:WaitForChild("TallyVotes")

tallyVotes.OnInvoke = function(mapsToVote)
    local map1 = {{},mapsToVote[1]}
    local map2 = {{},mapsToVote[2]}

    workspace.Part1Gui.SurfaceGui.TextLabel.Text = mapsToVote[1].Name
    workspace.Part2Gui.SurfaceGui.TextLabel.Text = mapsToVote[2].Name

    for i = 0,300,1 do
        script.Parent.Part1.Touched:Connect(function(part)
            local humanoid = part.Parent:FindFirstChild("Humanoid")
            local canVote = true

            if humanoid then
                for i, player in pairs (map1[1]) do
                    if player.Name == part.Parent.Name then
                        canVote = false
                    end
                end

                for i, player in pairs (map2[1]) do
                    if player.Name == part.Parent.Name then
                        table.remove(map2[1],i)
                    end
                end


                if canVote then
                    table.insert(map1[1],i)
                end
            end
        end)

        script.Parent.Part2.Touched:Connect(function(part)
            local humanoid = part.Parent:FindFirstChild("Humanoid")
            local canVote = true

            if humanoid then
                for i, player in pairs (map2[1]) do
                    if player.Name == part.Parent.Name then
                        canVote = false
                    end
                end

                for i,player in pairs (map1[1]) do
                    if player.Name == part.Parent.Name then
                        table.remove(map1[1],i)
                    end
                end

                if canVote then
                    table.insert(map2[1],i)
                end
            end
        end)

        wait(0.01)
    end

    print(#map1[1])

    local votes = {
        Teams = map1;
        Skirmish = map2
    }

    return votes
end

1 answer

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0
Answered by
crywink 419 Moderation Voter
4 years ago

Hey!

It looks like on line 64, you're trying to do #votes[1][1] which isn't really possible since you're trying to index a number like it's a table. Instead, try doing votes[1][1] and see if that works. Let me know what happens.

If this helped, please remember to mark as answered and upvote!

0
Did not work. Still giving me same error as before. Nckripted 580 — 4y
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