hi there, I am trying to make my countdown timer to change color from white to red and red to white for the last 10 seconds so that the player will know the timer is about to end soon. just like in Tower of Hell. here is the screenshot.
currently, my code looks like this
for i = GameLength, 0, -1 do local minutes = math.floor(i/60) local seconds = math.floor(i%60) Status.Value = (string.format("%i:%.2i", minutes, seconds)) wait(1)
any idea of how to modify the code so that the last 10 seconds has changeable text color for the timer?
If this script is from the server, fire a remote function from the script and receive it on the client in a Local Script (usually in the GUI).
Example:
-- Server Script for i = GameLength, 0, -1 do local minutes = math.floor(i/60) local seconds = math.floor(i%60) Status.Value = (string.format("%i:%.2i", minutes, seconds)) wait(1) -- Check if there is 10 seconds left if Status.Value == "00:10" then for _, player in pairs(game.Players:GetPlayers()) do game.ReplicatedStorage.ChangeTextColor:InvokeClient(player) end end end -- Local Script game.ReplicatedStorage.ChangeTextColor.OnClientInvoke = function() script.Parent.Parent.YourGui.TextLabel.TextColor3 = Color3.fromRGB(255,0,0) end
I hope this helped!