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Which concepts should I learn to make a shop gui?

Asked by 4 years ago
Edited 4 years ago

I've tried making a shop before, and it failed really badly, so I want to start over again with new concepts. I've tried magnitude, .touched event, region3 and it did not work as I wanted it to. I'm trying to make something similar like the saber simulator shop. There is like a part (cylinder) and when you touch it opens, but if you close it while your still in the circle, you have to re-enter the circle or jump to re-open the shop. Please suggest some concepts that I should learn. Thanks!

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Answered by 4 years ago

you should learn about remote events, how to clone guis and the difference between local and server if you don't know already

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I know how to code the client to make the shop appear, I just don't know what code to write on the server to fire to the client with this behavior: when you touch it opens, but if you close it while your still in the circle, you have to re-enter the circle or jump to re-open the shop IceyTazeForLife 253 — 4y
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You can set a variable called a debounce which stops an action from repeating and you can make it so that whenever you touch it it sets it to true, and whenever you touch the bricks around it or an invisible brick above it it turns to false and you can reopen the shop Wiggles1305 49 — 4y
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every inch of this is wrong. maxpax2009 340 — 4y
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You need magnitude, Camera Manipulation, Remotes, If Statements, Else statements, and repeat and while loops, and also some basic math. maxpax2009 340 — 4y
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