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Why is the door not opening after all the npcs die EVEN though ther are no errors?

Asked by 4 years ago

So in EVERY other part of the map this works but its not working for this door only please help.

001local npc1 = game.Workspace.ppl
002local npc2 = game.Workspace.ppl1
003local npc3 = game.Workspace.ppl2
004local npc4 = game.Workspace.ppl3
005local npc5 = game.Workspace.ppl4
006local npc6 = game.Workspace.ppl5
007local npc7 = game.Workspace.ppl6
008local npc8 = game.Workspace.ppl7
009local npc9 = game.Workspace.ppl8
010local npc10 = game.Workspace.ppl9
011local npc11 = game.Workspace.ppl10
012local npc12 = game.Workspace.ppl11
013local npc13 = game.Workspace.ppl12
014local npc14 = game.Workspace.ppl13
015local npc15 = game.Workspace.ppl14
View all 119 lines...

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Answered by 4 years ago

Hello. The answer is pretty simple. It's supposed to be 21 people, not 20, so just change your if statement to if died == 21.

001local npc1 = game.Workspace.ppl
002local npc2 = game.Workspace.ppl1
003local npc3 = game.Workspace.ppl2
004local npc4 = game.Workspace.ppl3
005local npc5 = game.Workspace.ppl4
006local npc6 = game.Workspace.ppl5
007local npc7 = game.Workspace.ppl6
008local npc8 = game.Workspace.ppl7
009local npc9 = game.Workspace.ppl8
010local npc10 = game.Workspace.ppl9
011local npc11 = game.Workspace.ppl10
012local npc12 = game.Workspace.ppl11
013local npc13 = game.Workspace.ppl12
014local npc14 = game.Workspace.ppl13
015local npc15 = game.Workspace.ppl14
View all 119 lines...

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