Hello. The answer is pretty simple. It's supposed to be 21 people, not 20, so just change your if statement to if died == 21
.
001 | local npc 1 = game.Workspace.ppl |
002 | local npc 2 = game.Workspace.ppl 1 |
003 | local npc 3 = game.Workspace.ppl 2 |
004 | local npc 4 = game.Workspace.ppl 3 |
005 | local npc 5 = game.Workspace.ppl 4 |
006 | local npc 6 = game.Workspace.ppl 5 |
007 | local npc 7 = game.Workspace.ppl 6 |
008 | local npc 8 = game.Workspace.ppl 7 |
009 | local npc 9 = game.Workspace.ppl 8 |
010 | local npc 10 = game.Workspace.ppl 9 |
011 | local npc 11 = game.Workspace.ppl 10 |
012 | local npc 12 = game.Workspace.ppl 11 |
013 | local npc 13 = game.Workspace.ppl 12 |
014 | local npc 14 = game.Workspace.ppl 13 |
015 | local npc 15 = game.Workspace.ppl 14 |
016 | local npc 16 = game.Workspace.ppl 15 |
017 | local npc 17 = game.Workspace.ppl 16 |
018 | local npc 18 = game.Workspace.ppl 17 |
019 | local npc 19 = game.Workspace.ppl 18 |
020 | local npc 20 = game.Workspace.ppl 19 |
021 | local npc 21 = game.Workspace.ppl 20 |
022 | local door = game.Workspace.part 5 |
026 | npc 1. tech.Died:Connect( function () |
031 | npc 2. tech.Died:Connect( function () |
035 | npc 3. tech.Died:Connect( function () |
039 | npc 4. tech.Died:Connect( function () |
043 | npc 5. tech.Died:Connect( function () |
047 | npc 6. tech.Died:Connect( function () |
051 | npc 7. tech.Died:Connect( function () |
055 | npc 8. tech.Died:Connect( function () |
059 | npc 9. tech.Died:Connect( function () |
063 | npc 10. tech.Died:Connect( function () |
067 | npc 11. tech.Died:Connect( function () |
071 | npc 12. tech.Died:Connect( function () |
075 | npc 13. tech.Died:Connect( function () |
079 | npc 14. tech.Died:Connect( function () |
083 | npc 15. tech.Died:Connect( function () |
087 | npc 16. tech.Died:Connect( function () |
091 | npc 17. tech.Died:Connect( function () |
095 | npc 18. tech.Died:Connect( function () |
099 | npc 19. tech.Died:Connect( function () |
103 | npc 20. tech.Died:Connect( function () |
107 | npc 21. tech.Died:Connect( function () |
111 | coroutine.wrap( function () |
114 | door.Transparency = 0.5 |
115 | door.CanCollide = false |
Please accept and upvote this answer if it helped.