I ask this because I have a billboard in a game place that cycles through things that players can put on it. The billboard holds things like game suggestions and ideas. I want that board to save to the server so that when all players leave a server instance, it will appear with everything that was previously added in the new server instance. I was thinking on using SaveString and saving the text data in the SurfaceGUI, but realized that it can be tied to players and just them, making certain messages appear when a certain player connects. Is there a way to do what I want?
No because data persistence methods ONLY work on Player
objects.
This is why ROBLOX made DataStore. DataStore is not saved on players, but on the DatastoreService
. You can basically say that data saved with DataStore is saved on the game instead of a player.
~coo1o
No, it isn't possible.
This is the reason DataStore was made.