This is my script in ServerScriptService
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local gear = game:GetService("ServerStorage"):WaitForChild("GravityCoil") game.Players.PlayerAdded:Connect(function(plr) if plr.Name == "kingblaze_1000" then local clone = gear:Clone() print(clone.Name) --//Prints successfully. clone.Parent = plr:WaitForChild("Backpack") end end)
Thanks for taking your time and I appreciated any attempt on answering my question
local gear = game.ServerStorage:WaitForChild("GravityCoil") game.Players.PlayerAdded:Connect(function(plr) if plr.Name == "itz_rennox" then repeat wait() until plr:WaitForChild("Backpack") gear:Clone().Parent = plr:WaitForChild("Backpack") end end)