local roundlength = 5 local intermission length = 10 local inround = game.ReplicatedStorage.InRound local status = game.ReplicatedStorage.status local lobbySpawn = game.Workspace.GameAreaSpawn local function RoundTimer() while wait() do for i = intermissionLength, 1, -1 do InRound.value = false wait (1) status.value = "Intermission: "..i.." secounds left!" end for i = roundlength, 1, -1 do InRound.value = false wait (1) status.value = "game: "..i.." secounds left!" end end end spawn(RoundTimer)
Try this and make sure the values are IntValues
local roundlength = 5 local intermissionlength = 10 local inround = game.ReplicatedStorage.InRound local status = game.ReplicatedStorage.status local lobbySpawn = game.Workspace.GameAreaSpawn local function RoundTimer() while wait() do for i = intermissionlength, 1, -1 do inround.value = false wait (1) status.value = "Intermission: "..i.." secounds left!" end for i = roundlength, 1, -1 do inround.value = false wait (1) status.value = "game: "..i.." secounds left!" end end end spawn(RoundTimer)
Closed as Non-Descriptive by youtubemasterWOW, Block_manvn, and moo1210
This question has been closed because its title or content does not adequately describe the problem you are trying to solve.
Please ensure that your question pertains to your actual problem, rather than your attempted solution. That is, you were trying to solve problem X, and you thought solution Y would work, but instead of asking about X when you ran into trouble, you asked about Y.
Why was this question closed?