So I need Blood to go on your screen if your health is 50 or smaller or equal to but if your health is equal to or higher then 70 its not. Pretty simple I would think but it wont work. This script is inside the Gui and its a normal script not local. Also this same script is in two other Gui's but the 50 and 70 are changed, basically it makes it so the more hurt you are, the more blood comes up. Heres the script:
player = script.Parent.Parent.Parent.Workspace.Character person = player.Humanoid while true do if person.Health >= 70 then script.Parent.Visible = true end if person.Health <= 50 then script.Parent.Visible = false end wait() end
Help please I thought this would work.
Heres the proper script :
(Make this inside starterpack,Localscript)
player = game.Players.LocalPlayer person = Player.Character while true do if person.Health > 70 then script.Parent.Visible = true end if person.Health < 50 then script.Parent.Visible = false wait() end end
I dont really know what you meant with the entire "Visible" part,But i assume that you meant a GUI with blood on it?