This is supposed to remove all tools from players unless they're in a special list. Then buy and clone a weapon in their backpacks (Special people should get it free). Why doesn't this work??? Output says there's an error in line 83??
Readers Note: This script has 100 lines.
weaponname = Bearded --You can do WeaponName or "WeaponName" -- This script removes all the weapons/items of anybody who touches it, except for those whose names -- are in the "keepers" list and gives the "keepers" the selected tool, for free! Others Pay. keepers = {"Gortezio", "fahmisack123"} price = 1 --Charge the knife. Keepers WILL NOT BE CHARGED -- These are customizeable criteria regarding exactly what is removed, and where it is removed from: RemoveTools = true -- noobs can kill nwo can they? RemoveHopperBins = true -- Gotta keep the spectate RemoveFromBackpack = true -- yeh duh backpack RemoveFromCharacter = true -- yet again... well duh RemoveForceField = true -- gotta keep em safe --[[ Dont mess with the rest of this unless you are extremely skilled with scripting ]]-- function getPlayer(humanoid) local players = game.Players:GetChildren() for i = 1, #players do if (players[i].Character.Humanoid == humanoid) then return players[i] end end return nil end function checkKeeper(player) for i = 1,#keepers do if (keepers[i] == player.Name) then return true end end return false end function RemoveWeapons(parent) local weapons = parent:GetChildren() for i = 1,#weapons do if (weapons[i]:IsA("Tool")) and (RemoveTools == true) then weapons[i]:Destroy() elseif (weapons[i]:IsA("HopperBin")) and (RemoveHopperBins == true) then weapons[i]:Destroy() end end end local debounce = false function onTouched(hit) local human = game.Players.LocalPlayer.Character:findFirstChild("Humanoid") if (human == nil) then return end local player = getPlayer(human) if (player == nil) then return end print("Found you") if (checkKeeper(player) == true) or (debounce == true) then return end debounce = true if (RemoveFromBackpack == true) then local backpack = player.Backpack if (table.maxn(backpack:GetChildren()) > 0) then RemoveWeapons(backpack) end end if (RemoveFromCharacter == true) then RemoveWeapons(player.Character) end if (RemoveForceField == true) then local charparts = player.Character:GetChildren() for i = 1,#charparts do if (charparts[i].className == "ForceField") then charparts[i]:Destroy() end end end player = game.Players.LocalPlayer --Now all weapons are removed. Check to see if the player already bought the weapon a = game.Lighting.Tools:FindFirstChild(""..weaponname.."") bought = script.Parent.bought if bought.Value == true then --So the person already bought it and clone it a:Clone().Parent = game.Players.LocalPlayer.Backpack elseif (checkKeeper(player)==true) then --If it's a "keeper" then clone too a:Clone().Parent = game.Players.LocalPlayer.Backpack elseif (checkKeeper(player) ~= true) and bought.Value == false then --So he hasn't bought it AND he's not a keeper murders = player.leaderstats.Murders if murders.Value >= price then --If he has enough money to buy it murders.Value = murders.Value - price --Buy the weapon a:Clone().Parent = player.Backpack --Clone the weapon bought.Value = true --Ensures that he bought it --Purchase Complete end end end script.Parent.MouseButton1Click:connect(onTouched)
At line one, you need to put quote marks around it, or your are just declaring that that variable is equal to a variable 'Beareded'
Line1: weaponname = 'Bearded'
Line 83: a = game.Lighting.Tools:FindFirstChild(weaponname)