More specifically, it can't play animations while holding a weapon in it's hand. All other limbs play the animation, but any body part with a part welded to it is frozen... I've tried using a Humanoid to load the animation and an AnimationController, both with the same result.
Welds
force Parts
to stay in a single orientation, relative to a base Part
. Animations
do not override Welds
. In order for an Animation
to take precedence over a Weld
, you need to break the Weld
.