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How to make an efficient safezone system?

Asked by 4 years ago

I have a safezone system i my game. I've tried using touched events but it just doesn't work well. I'm not sure if I should use invisible parts or something different, and my current system would mean a script in every "safezone". What's a more efficient way to disable a player's combat mechanics when they are in a specific area of the map?

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^ Adding onto that just use a module script for a function that you use over and over Glacitron 239 — 4y
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^ Adding onto that just use a module script for a function that you use over and over Glacitron 239 — 4y
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How can I utilize this? I don't understand. DejaSketch 84 — 4y
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Read through what Block_manvn provided for you. Magnitude and Region3 will help you target a specific area. AntiWorldliness 868 — 4y

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