Is it possible to make a tool with two parts?( (read desc)
So I have a donut tool with two parts one is called icing and other is called Handle how do I make it where the player has both in its hand because when item is in the hand the icing shows up on the baseplate is there a script or how do I do this??
I tired added this to a script but I don't think it has to do with scripts please just explain to me
02 | local Tool = script.Parent; |
15 | Tool.GripForward = Vector 3. new(- 0.976 , 0 ,- 0.217 ) |
16 | Tool.GripPos = Vector 3. new(. 95 ,- 0.76 , 1.4 ) |
17 | Tool.GripRight = Vector 3. new( 0.217 , 0 , 0.976 ) |
18 | Tool.GripUp = Vector 3. new( 0 , 1 , 0 ) |
20 | Tool.Icing.Eating:Play() |
21 | Tool.Handle.Eating:Play() |
26 | if script.Parent then script.Parent:Destroy() end |
34 | script.Parent.Activated:connect(onActivated) |