So I have a donut tool with two parts one is called icing and other is called Handle how do I make it where the player has both in its hand because when item is in the hand the icing shows up on the baseplate is there a script or how do I do this??
I tired added this to a script but I don't think it has to do with scripts please just explain to me
-- Made By JuzeyPlayz!!! local Tool = script.Parent; enabled = true function onActivated() if not enabled then return end enabled = false Tool.GripForward = Vector3.new(-0.976,0,-0.217) Tool.GripPos = Vector3.new(.95,-0.76,1.4) Tool.GripRight = Vector3.new(0.217,0, 0.976) Tool.GripUp = Vector3.new(0,1,0) Tool.Icing.Eating:Play() Tool.Handle.Eating:Play() wait(4) if script.Parent then script.Parent:Destroy() end end script.Parent.Activated:connect(onActivated)
So either use a weldconstraint in the "model" tab, use a welding script, or make the "icing" and "donut" a union in the "model" tab. Are you new?
Just put Icing inside of Handle..