Hello, I am trying to achieve a carry system for carrying players like in Adopt Me, It's been going good good up until the weld part. I have never used welds so, I looked at some previous methods and tried but none of them seemed to work.
This is all the code, I have so far:
local PS = game:GetService("PhysicsService") local CarryModule = {} local Carryed = {} function CarryModule:Carry(Plr, IsCarrying, FirstPly) if not Carryed[FirstPly] then print("Player:",Plr," Carry Value:",IsCarrying," Carrying:",FirstPly) Carryed[FirstPly] = (Plr.Name.."*"..FirstPly) print(Carryed[FirstPly]) PS:CreateCollisionGroup("CarryPhysics") PS:CollisionGroupSetCollidable("CarryPhysics", "CarryPhysics", false) local Plr, FirstPly = FirstPly.Character.Head, Plr.Character.PrimaryPart FirstPly.Character.Humanoid.PlatformStand = true local W = Instance.new("Weld") W.Name = "__CARRYWELD" W.Part0 = Plr W.Part1 = FirstPly W.C1 = CFrame.new(0, 0, 1.75) W.Parent = FirstPly for _,v in pairs(FirstPly.Character:GetChildren()) do if v:IsA("BasePart") then PS:SetPartCollisionGroup(v, "CarryPhysics") v.Massless = true end end for _,v in pairs(Plr.Character:GetChildren()) do if v:IsA("BasePart") then PS:SetPartCollisionGroup(v, "CarryPhysics") end end else print("Player: ",FirstPly," is already being carried.") print(Carryed[FirstPly]) end end function CarryModule:Drop(Plr, IsCarrying, FirstPly) print("Player:",Plr," Carry Value:",IsCarrying," Dropped:",FirstPly) FirstPly.Character.Humanoid.PlatformStand = false if FirstPly.Character.PrimaryPart:FindFirstChild("__CARRYWELD") then FirstPly.Character.PrimaryPart.__CARRYWELD:Destroy() end for _,v in pairs(FirstPly.Character:GetChildren()) do if v:IsA("BasePart") then v.CollisionGroupID = 0 v.Maseless = false end end end return CarryModule
The errors seem to occur at line 15 and 48:
08:34:05.446 - ServerScriptService.CarryModuleScript:15: attempt to index nil with 'Head'
08:34:06.779 - ServerScriptService.CarryModuleScript:48: attempt to index nil with 'Humanoid'
If someone is able to help, I'd really appreciate it.