I have a modified howitzer. The two scripts control and control2 appear like they control the rotation of the cannon left and right. However, whenever I test in studio, it does not rotate left or right when I press A or D which default for a VehicleSeat. The scripts are below, I am looking for a solution and the only errors I see in the output is this:23:20:56.727 - Players.Player1.PlayerGui.VehicleGui.Frame.Script:131: attempt to index global 'sabot' (a nil value)
CONTROL
while true do wait() if script.Parent.Steer == 1 then script.Parent.Swiv:play() script.Parent.Parent.WER.Value.C0 = script.Parent.Parent.WER.Value.C0 * CFrame.fromEulerAnglesXYZ(0,0.01,0) elseif script.Parent.Steer == -1 then script.Parent.Swiv:play() script.Parent.Parent.WER.Value.C0 = script.Parent.Parent.WER.Value.C0 * CFrame.fromEulerAnglesXYZ(0,-0.01,0) elseif script.Parent.Steer == 0 and script.Parent.Throttle == 0 then script.Parent.Swiv:pause() end end
CONTROL2
angle = 0 while true do wait() if script.Parent.Throttle == 1 and angle < 80 then script.Parent.Swiv:play() angle = angle + 1 script.Parent.Parent.WER2.Value.C0 = script.Parent.Parent.WER2.Value.C0 * CFrame.fromEulerAnglesXYZ(-0.01,0,0) elseif script.Parent.Throttle == -1 and angle > -15 then script.Parent.Swiv:play() angle = angle - 1 script.Parent.Parent.WER2.Value.C0 = script.Parent.Parent.WER2.Value.C0 * CFrame.fromEulerAnglesXYZ(0.01,0,0) end end