I fire this code when a player joins the game:
local blacklisted_people = { "xxMVG_Fan8xxALT" } game.Players.PlayerAdded:Connect(function(player) for i,v in pairs(blacklisted_people) do if v == player.Name then game.ReplicatedStorage.SmoothShutdown.Blacklist:FireClient(player) end end end)
and then, nothing happens, when I pick it up.
game.ReplicatedStorage.SmoothShutdown.Blacklist.OnClientEvent:Connect(function() script.Parent.Reboot.Visible = false end)
[THIS HAS BEEN FIXED by making the submit button unvisible.]