Scripting Helpers is winding down operations and is now read-only. More info→
Ad
Log in to vote
1

My DataStore isn't saving no matter what, anyone have any idea?

Asked by
CL4VIN 9
4 years ago

No matter what code I use, my own, or from someone else, the data never saves. I have tried about 6 or 7 maybe 8 different datastores fro youtube videos and toolbox... I even attempted myself but it never works, I have access to studio API on I have tried in studio and the real game, but it never saves. Can anyone help?

0
I dunno about you but this video from AlvinBlox worked for me... https://www.youtube.com/watch?v=DkYupSBUpes TheBigBro122 427 — 4y
0
please show your script BabanizPROcuk 49 — 4y
0
please show your script BabanizPROcuk 49 — 4y
0
look at my answer coolmanHDMI 72 — 4y

1 answer

Log in to vote
0
Answered by 4 years ago

Heres my leaderboard script that 100 percent works (change exp and kills to whatever name you want)

local DS = game:GetService("DataStoreService")
local ExpStore = DS:GetOrderedDataStore("Exp")

game.Players.PlayerAdded:Connect(function(player)
    local leaderstats = Instance.new("Folder", player)
    leaderstats.Name = "leaderstats"

    local exp = Instance.new("IntValue", leaderstats)
    exp.Name = "Exp"

    pcall(function()
    local ExpVal = ExpStore:GetAsync(player.UserId)
    if ExpVal then
        exp.Value = ExpVal      
    end 
  end)

game.ServerStorage.GiveExp.Event:Connect(function(amount,plr)
    if player.Name == plr.Name then
        exp.Value = exp.Value + amount
    end
  end)
end)

game.Players.PlayerRemoving:Connect(function(player)
    pcall(function()
        if player:WaitForChild("leaderstats") and player.leaderstats:WaitForChild("Exp") and player.leaderstats.Exp.Value > 0 then
            ExpStore:SetAsync(player.UserId, player.leaderstats.Exp.Value)

        end
    end)
end)
---------------------------------------------------------------
local Ds = game:GetService("DataStoreService")
local KillsStore = Ds:GetOrderedDataStore("Kills")

game.Players.PlayerAdded:Connect(function(player)
    local leaderstats = player:WaitForChild("leaderstats")
    leaderstats.Name = "leaderstats"

    local Kills = Instance.new("IntValue", leaderstats)
    Kills.Name = "Kills"
    Kills.Parent = leaderstats

    pcall(function()
    local KillsVal = KillsStore:GetAsync(player.UserId)
    if KillsVal then
        Kills.Value = KillsVal      
    end 
  end)

game.ServerStorage.GiveKills.Event:Connect(function(amount,plr)
    if player.Name == plr.Name then
        Kills.Value = Kills.Value + amount
    end
  end)
end)

game.Players.PlayerRemoving:Connect(function(player)
    pcall(function()
        if player:WaitForChild("leaderstats") and player.leaderstats:WaitForChild("Kills") and player.leaderstats.Kills.Value > 0 then
            KillsStore:SetAsync(player.UserId, player.leaderstats.Kills.Value)

        end
    end)
end)
--------------------------------------------------------
local Ds = game:GetService("DataStoreService")
local SwordBuxStore = Ds:GetOrderedDataStore("SwordBux")

game.Players.PlayerAdded:Connect(function(player)
    local leaderstats = player:WaitForChild("leaderstats")
    leaderstats.Name = "leaderstats"

    local SwordBux = Instance.new("IntValue", leaderstats)
    SwordBux.Name = "SwordBux"
    SwordBux.Parent = leaderstats

    pcall(function()
    local SwordBuxVal = SwordBuxStore:GetAsync(player.UserId)
    if SwordBuxVal then
        SwordBux.Value = SwordBuxVal        
    end 
  end)

game.ServerStorage.GiveSwordBux.Event:Connect(function(amount,plr)
    if player.Name == plr.Name then
        SwordBux.Value = SwordBux.Value + amount
    end
  end)
end)

game.Players.PlayerRemoving:Connect(function(player)
    pcall(function()
        if player:WaitForChild("leaderstats") and player.leaderstats:WaitForChild("SwordBux") and player.leaderstats.SwordBux.Value > 0 then
            SwordBuxStore:SetAsync(player.UserId, player.leaderstats.SwordBux.Value)

        end
    end)
end)

PUT THIS IN SERVERSCRIPTSERVICE

0
well this is inefficient, also, we dont even know what data the OP wants to save... SerpentineKing 3885 — 4y
0
I was trying to save leaderstats, I'm wondering if the problem was the way i was adding value. CL4VIN 9 — 4y
0
did u try to make a datastore service coolmanHDMI 72 — 4y
0
What do you mean by that? CL4VIN 9 — 4y
View all comments (4 more)
0
if you want to save leaderstats you have to make a datastore and name it. If you already did this you need to activate it. You can do this by making a Playerremoved function coolmanHDMI 72 — 4y
0
I'm a bit lost... Do you mean the variable at the beginning? I haven't done datastores before so I'm a bit confused. CL4VIN 9 — 4y
0
so you can use a new int value when the player joins and put that int value into a folder by parenting it to the folder then you have to get the data store service and get a datastore and name it. then you use playerremoved function and tell it to save that folder when the player leaves. IF I WAS CONFUSING YOU CAN TELL ME AND I WILL SHOW YOU THE DATASTORE SCRIPT BC THIS IS HARD TO EXPLAIN coolmanHDMI 72 — 4y
0
Yeah... This is a tad bit confusing, I'd like it if you were to show me. CL4VIN 9 — 4y
Ad

Answer this question