Output:
22:21:40.541 - Workspace.BookOfTragedy.Part.Firedamage:7: bad argument #3 (Object expected, got string)
22:21:40.542 - Stack Begin
22:21:40.542 - Script 'Workspace.BookOfTragedy.Part.Firedamage', Line 7 - function onDamage
22:21:40.542 - Stack End
Debris = game:GetService("Debris") function onDamage(Part) if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= "script.Parent.Name" then script.Disabled = true local Creator_Tag = Instance.new("ObjectValue") Creator_Tag.Name = "creator" Creator_Tag.Value = script.Parent.Name Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = Part.Parent.Character.Humanoid for i = 1,40 do Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6.5 a = Instance.new("Part") a.BrickColor = BrickColor.new("Really black") a.Material = "Plastic" a.Transparency = "1" a.Size = Vector3.new(1,1,1) a.CanCollide = false a.Parent = Part.Parent.Torso a.CFrame = Part.Parent.Torso.CFrame a.TopSurface = "Smooth" a.BottomSurface = "Smooth" a.Name = "Effect" am = Instance.new("SpecialMesh") am.MeshType = "Sphere" am.Scale = Vector3.new(11,11,11) am.Parent = a local weld = Instance.new("Weld", game.JointsService) weld.Part0 = Part.Parent.Torso weld.Part1 = a weld.C0 = CFrame.new(0,0,0) weld.C1 = CFrame.new(0,0,0) wait(0.05) if Part.Parent.Torso:findFirstChild("Effect") then a:Destroy() wait(0.003) elseif Part.Parent.Torso:findFirstChild("Effect")~= nil then return end end script.Parent:Destroy() end wait(0.025) end script.Parent.Touched:connect(onDamage)
Just remove the .Name
on line 7. Object values use actual instances instead of object names (strings). This should work:
local Debris = game:GetService("Debris") local function onDamage(Part) if Part.Parent:FindFirstChild("Humanoid") ~= nil and Part.Parent.Name ~= "script.Parent.Name" then script.Disabled = true local Creator_Tag = Instance.new("ObjectValue") Creator_Tag.Name = "creator" Creator_Tag.Value = script.Parent Debris:AddItem(Creator_Tag, 2) Creator_Tag.Parent = Part.Parent.Character.Humanoid for i = 1,40 do Part.Parent.Humanoid.Health = Part.Parent.Humanoid.Health -6.5 a = Instance.new("Part") a.BrickColor = BrickColor.new("Really black") a.Material = "Plastic" a.Transparency = "1" a.Size = Vector3.new(1,1,1) a.CanCollide = false a.Parent = Part.Parent.Torso a.CFrame = Part.Parent.Torso.CFrame a.TopSurface = "Smooth" a.BottomSurface = "Smooth" a.Name = "Effect" am = Instance.new("SpecialMesh") am.MeshType = "Sphere" am.Scale = Vector3.new(11,11,11) am.Parent = a local weld = Instance.new("Weld", game.JointsService) weld.Part0 = Part.Parent.Torso weld.Part1 = a weld.C0 = CFrame.new(0,0,0) weld.C1 = CFrame.new(0,0,0) wait(0.05) if Part.Parent.Torso:findFirstChild("Effect") then a:Destroy() wait(0.003) elseif Part.Parent.Torso:findFirstChild("Effect")~= nil then return end end script.Parent:Destroy() end wait(0.025) end script.Parent.Touched:Connect(onDamage)