it sed in output Lift is not a valid member of Folder?
local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteData = game:GetService("ServerStorage"):WaitForChild("RemoteData")
local cooldown = 1
replicatedStorage.Remotes.Lift.OnServerEvent:Connect(function(player)
if not remoteData:FirstChild(player.name) then return "NoFolder" end
local debounce = remoteData[player.name].Debounce
if not debounce then
debounce.Value = true
player.Leaderstats.Strenght.Value = player.Leaderstats.Strenght.Value + 25 * (player.Leaderstats.Rebirths.Value + 1)
wait(cooldown)
debounce.Value = Faces
end
end)