So I'm trying to make a thing where it changes a person's nametag to say something if a remote event is fired. My serverside code is as follows:
local revent = game:GetService('ReplicatedStorage').class local Player = game.Players.LocalPlayer local function test (Player,classes) if classes == 1 then print(Player) game.Workspace.Player.Humanoid.MaxHealth = 5--Just to test the waters. end end revent.OnServerEvent:Connect(test)
When I run this, I get an error:
Player is not a valid member of Workspace
Please help.
--Wrong Code: local revent = game:GetService('ReplicatedStorage').class local Player = game.Players.LocalPlayer --You can't define LocalPlayer in script. local function test (Player,classes) if classes == 1 then print(Player) --You can't print object. You need to use .Name or tostring(). game.Workspace.Player.Humanoid.MaxHealth = 5--When using OnServerEvent, you can use Player.Character too. Instead of this we can say: Player.Character end end revent.OnServerEvent:Connect(test) --Fixed Code: local revent = game:GetService('ReplicatedStorage').class local function test (Player,classes) if classes == 1 then print(Player.Name) --or print(tostring(Player)) Player.Character.Humanoid.MaxHealth = 5 end end revent.OnServerEvent:Connect(test)