local module = {} local replicatedStorage = game:GetService("ReplicatedStorage") function module .Lift() replicatedStorage.Remotes.Lift:FireServer() end return module
Hello, kier1664!
Try this:
local module = {} local replicatedStorage = game:GetService("ReplicatedStorage") function module .Lift() replicatedStorage.Remotes:WaitForChild('Lift'):FireServer() -- Waits for 'Lift' to be replicated to client end return module