I was trying to make a script that clones the tool in the replicated storage and sends it to the player's inventory.
When you want to give the Tool to Players, Firstly Clone It, as if you don't, There will be only 1 tool on the game.
local tool = game.ReplicatedStorage.Tool local cloneTool = tool:Clone() cloneTool.Parent = Player.Backpack
If we're talking something pretty basic. All you'd have to do is make a variable cloning the tool in ReplicatedStorage than parenting it to the player's inventory/backpack.
Ex:
local toolC = game.ReplicatedStorage[...] *-- tool name goes in there* toolC.Parent = Player.Backpack
You'll need to make a variable for the player but that's basically a rough idea of what you need to do. If you could provide your script that could help.