I now know that I could use the Hit
function to execute a script when the part is hit by an explosion. I just don't know how to do that. I was wondering if I could get more help on this issue. I would love for you guys to help! Thanks!
Make a part at the explosions position Then, see what it touches. You can use an onTouched() script and it will still work perfectly.
Best is like this : (Put this inside a part)(Script)
script.Parent.Touched:connect(function(hit) wait(0.03) --- STUFF end)