if i use bindable event to increase the clipsize of the weapon. so each player have then the same value. the weapon is in the StarkerPack someone an idea ? ?
Hello, hope this helps:
--First Server script sender: for i, plr in pairs(game.Players:GetChildren()) do plr.Backpack.Weapon.Recieve:Fire()--Weapon, name of your weapon, Recieve, name of your bindable event end
--Second script reciever. script.Parent.Recieve.Event:Connect(function() --The Name of your remote event, change receive to the name of your remote event script.Parent.Ammo.Value = 20 --Your ammo value end)
Hopefully that helps.