local passId = 174018055 --Enter your game pass Id here
function isAuthenticated(player) return game:GetService("GamePassService"):PlayerHasPass(player, passId) end
game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) if isAuthenticated(player)then tool1 = game.Lighting["Lucky"]:Clone()--Enter your tool name here tool2 = game.Lighting["MP5"]:Clone() --Here also tool3 = game.Lighting["AUG"]:Clone() -- And so on tool4 = game.Lighting[" "]:Clone() tool5 = game.Lighting[" "]:Clone() tool6 = game.Lighting[" "]:Clone()
--DO NOT EDIT BELOW tool1.Parent = player.Backpack tool2.Parent = player.Backpack tool3.Parent = player.Backpack tool4.Parent = player.Backpack tool5.Parent = player.Backpack tool6.Parent = player.Backpack end end)end)
local passId = 174018055 --Enter your game pass Id here function isAuthenticated(player) return game:GetService("GamePassService"):PlayerHasPass(player, passId) end game.Players.PlayerAdded:connect(function(player) player.CharacterAdded:connect(function(character) if isAuthenticated(player)then tool1 = game.Lighting["Lucky"]:Clone()--Enter your tool name here tool2 = game.Lighting["MP5"]:Clone() --Here also tool3 = game.Lighting["AUG"]:Clone() -- And so on tool4 = game.Lighting[" "]:Clone() tool5 = game.Lighting[" "]:Clone() tool6 = game.Lighting[" "]:Clone() --DO NOT EDIT BELOW tool1.Parent = player.Backpack tool2.Parent = player.Backpack tool3.Parent = player.Backpack tool4.Parent = player.Backpack tool5.Parent = player.Backpack tool6.Parent = player.Backpack end end)end)
Ugh, this code is horribly messy. Mind giving an error? Or what's happening?
I can see why you have -2 Rep..