I made some code to find the name of a person that sits in the car seat. It puts the name as a string value. Is it possible to find if a player sits in the seat to kick him out of the seat if his name isn't the string values name?
local seat = script.Parent local owner = script.Parent.Owner local Players = game:GetService("Players") seat:GetPropertyChangedSignal('Occupant'):Connect(function() if (seat.Occupant) then local player = game.Players:GetPlayerFromCharacter(seat.Occupant.Parent) if (not player or not player:FindFirstChild('PlayerGui')) then return; end LockGUI = player.PlayerGui:WaitForChild("LockGui").StarterRaftLock local locked = LockGUI.Locked owner.Value = seat.Occupant.Parent.Name if not LockGUI.Visible then LockGUI.Visible = true end end end) seat:GetPropertyChangedSignal('Occupant'):Connect(function() if not (seat.Occupant) then LockGUI.Visible = false end end)
You could check if a seatWeld is a child of the seat and then check the C1 value of the Seatweld, this is the players HumanoidRootPart then check if the players name isnt the the string value if so destroy the seatweld like this:
seat:GetPropertyChangedSignal('Occupant'):Connect(function() for i,child in pairs(seat:GetChildren) do if child.Name == "SeatWeld" then if child.C1.Parent.Name == "Name you want to kick out" then child:Destroy() ned end end end)