I edited this script I found to make a fire before you teleport
Players=game:service'Players'; LP=Players.LocalPlayer; Mouse=LP:GetMouse() Units=16 -- Number of units to teleport Shift=false -- True when left shift is pressed DefaultSpeed=0 fart = Instance.new("Part") fart.Name = "farter" fart.Transparency = 1 fart.Size = Vector3.new(1,1,1) fart.Anchored = true fart.CanCollide = false Fire = Instance.new("Fire", fart) Fire.Color = Color3.new(0,0,255) Fire.SecondaryColor = Color3.new(0,0,150) SetBody=function(Player,Toggle) if Player.Character and Player.Character:FindFirstChild("Humanoid") then if Toggle==0 then DefaultSpeed=Player.Character.Humanoid.WalkSpeed Player.Character.Humanoid.WalkSpeed=16 elseif Toggle==1 then Player.Character.Humanoid.WalkSpeed=DefaultSpeed end end end Teleport=function(Player,Direction) if Shift and Player.Character and Player.Character:FindFirstChild("Torso") and Player.Character:FindFirstChild("Humanoid") and Player.Character:FindFirstChild("Humanoid").Health~=0 then if Direction==113 then fata=fart:Clone() fata.Position = Player.Character.Torso Player.Character.Torso.CFrame=Player.Character.Torso.CFrame*CFrame.new(-Units,0,0) elseif Direction==101 then fata=fart:Clone() fata.Position = Player.Character.Torso Player.Character.Torso.CFrame=Player.Character.Torso.CFrame*CFrame.new(Units,0,0) end end end Mouse.KeyDown:connect(function(Key) KeyByte=string.byte(Key) if KeyByte==48 then Shift=true SetBody(LP,0) else Teleport(LP,KeyByte) wait(0.2) end end) Mouse.KeyUp:connect(function(Key) KeyByte=string.byte(Key) if KeyByte==48 then SetBody(LP,1) Shift=false end end)
I can't seem to find what's wrong.
I am a beginner scripter, so any help is greatly appreciated. Also, please explain what I did wrong and how to do it right. Thanks :D