Okay, so I have a TextBox that the player has to enter text into. And then that text will appear on a TextLabel that the player cannot edit. I thought it was just gonna be something simple.. for example
script.Parent.Text = (script.Parent.Parent.TextBox.Text)
is there a way I can make this work?
So pretty much what @bittersweetfate did, except put it into a local script:
while wait(0.5) do script.Parent.Text = script.Parent.Parent.TextBox.Text end
Just put that code into a local script, and you're done!
Just basically do what the above said and maybe have and event that fires everytime the text is changed
On a localscript
textgui = script.Parent.Text texbox = script.Parent.Parent.TextBox textbox.GetPropertyChangedSignal("Text"):Connect(function() -- code end)