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How do I execute a script on explosion?

Asked by 10 years ago

I am wondering if it is even possible to make a script inside of a part start when the part explodes. By "explodes," I mean it being affected by the blast radius of the "Explosion" object. For example, when someone shoots a rocket launcher at a brick, a script in the brick is enabled, and the script does something like changing color. I don't think there is a way to do this, but if there is I would like to know what it is.

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By part exploding do you mean being affected by the blast radius of an explosion object or something else? BlackJPI 2658 — 10y
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I mean affected by the blast radius of an explosion object. Lightdrago 95 — 10y

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Answered by
BlackJPI 2658 Snack Break Moderation Voter Community Moderator
10 years ago

You're in luck! There is actually an event that does just what you're looking for. The Hit event of an explosion object returns both if a part was hit by an explosion and how far it was moved.

You can find documentation and a really good example on this wiki page found here.

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Thanks! Lightdrago 95 — 10y
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No problem :) BlackJPI 2658 — 10y
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