What I'm trying to do is that if the player decides to move foward (throttle) then the seat will move with BodyVelocity. However it stays in place. It is not anchored.
while true do if script.Parent.VehicleSeat.Throttle == 1 then script.Parent.BodyForce.Force = Vector3.new(10,0,0) else if script.Parent.VehicleSeat.Throttle == 0 then script.Parent.BodyForce.Force = Vector3.new(0,0,0) end end end