I've seen things like this before but they've all been no use. Here is my code, can someone help me reset the 'Time alive' counter when the player dies? if you need a better understanding of why I'll need this, here's the link to my game:
https://web.roblox.com/games/4959857494/Dash-BETA
Here is my script:
game.Players.PlayerAdded:connect(function(player) local Stats = Instance.new("Model", player) Stats.Name = "leaderstats" local Timer = Instance.new("IntValue", Stats) Timer.Name = "Time Alive" Timer.Value = 0 while true do wait(1) Timer.Value = Timer.Value +1 end end)
Make it sense if the health is 0, using if player.Character.Humanoid.Health == 0 then
, like this:
game.Players.PlayerAdded:connect(function(player) local Stats = Instance.new("Model", player) Stats.Name = "leaderstats" local Timer = Instance.new("IntValue", Stats) Timer.Name = "Time Alive" Timer.Value = 0 while true do wait(1) if player.Character.Humanoid.Health == 0 then Timer.Value = 0 print("Player died") end Timer.Value = Timer.Value +1 end end)
Here's it:
game.Players.PlayerAdded:connect(function(player) local Stats = Instance.new("Model", player) Stats.Name = "leaderstats" local Timer = Instance.new("IntValue", Stats) Timer.Name = "Time Alive" Timer.Value = 0 local Rank = Instance.new("StringValue") Rank.Parent = Stats local ID = 1331531 --Switch this ID with your group's ID. Rank.Value = player:GetRoleInGroup(ID) Rank.Name = "Rank" while true do wait(1) Timer.Value = Timer.Value +1 end end)
Here's the script you can use to accomplish this:
game.Players.PlayerAdded:Connect(function(player) local Stats = Instance.new("Model", player) Stats.Name = "leaderstats" local Timer = Instance.new("IntValue", Stats) Timer.Name = "Time Alive" while true do wait(1) Timer.Value = Timer.Value +1 end player.CharacterAdded:Connect(function(character) character.Humanoid.Died:Connect(function() Timer.Value = 0 end) end) end)
I added some indentation to help with readability so it's easier for you and others to understand. Also, I removed the line where you set "Timer's" value to 0 because it already defaults at 0. All that's happening is that it detects when the player's character loads in, then checks for when the character's Humanoid dies. When the Humanoid dies, it resets the value to 0.
Hope this helps.