I made a pixel grid in medibang to overlay on the screen of the player to create a mosaic effect but whenever I insert the image into the explorer it automatically deletes itself
So Basically you need to put a pcall function into replicated storage and clone that into startergui, like this:
Local pcall = game.ReplicatedStorage.LocalScript local character = player.nil local Player = game.Nil.Player.StarterCharacter if tweened then game.StarterGui.nil.ScreenGui.Image.Size = nil and game.StarterGui.ScreenGui.Size = (1,0,1,36) game.StarterGui.ScreenGui.Position = (0,0,0,-36) game.nil.Value.Print("Hello World") -- this will appear in the output to ensure the script is functioning elseif game.ReplicatedStorage.LocalSCript:Clone() function(CloneService).net wait(9) print("You're welcome")
Then simply transfer the motor6ds and replicate them into players, and use the oc3 optical line in order to re-clone the following variables.