This script restarts when the player dies. Here is the script but it shortened it
script.Parent.Text = "20" wait(1) script.Parent.Text = "19" wait(1) script.Parent.Text = "18" wait(1) script.Parent.Text = "17" wait(1) script.Parent.Text = "16" wait(1) script.Parent.Text = "15" wait(1) script.Parent.Text = "14" wait(1) script.Parent.Text = "13" wait(1) script.Parent.Text = "12" wait(1) script.Parent.Text = "11" wait(1) script.Parent.Text = "10" wait(1) script.Parent.Text = "9" wait(1) script.Parent.Text = "8" wait(1) script.Parent.Text = "7" wait(1) script.Parent.Text = "6" wait(1) script.Parent.Text = "5" wait(1) script.Parent.Text = "4" wait(1) script.Parent.Text = "3" wait(1) script.Parent.Text = "2" wait(1) script.Parent.Text = "1" wait(1) script.Parent.Text = "0" script.Parent.Text = "Wave 1" a = game.Lighting.Zombie:clone() a.Parent = game.Workspace a:makeJoints() wait(2.5) --Set 2 a = game.Lighting.Silver:clone() a.Parent = game.Workspace a:makeJoints() wait(2.5) a = game.Lighting.Zombie:clone() a.Parent = game.Workspace a:makeJoints() wait(2.5) a = game.Lighting.Zombie:clone() a.Parent = game.Workspace a:makeJoints() wait(2.5) a = game.Lighting.Zombie:clone() a.Parent = game.Workspace a:makeJoints() wait(2.5) a = game.Lighting.Silver:clone() a.Parent = game.Workspace a:makeJoints() if next.Value==100 then game.Workspace.Rounds:remove() game.Workspace.ZombiesLeft:remove() game.Workspace.Next:remove() "You Survived!" wait(2) end
I think so I mostly make 1 player games and I haven’t ran into this I’m not 100% sure although