I'm making a car and want only the owner to be able to drive it. I put a string value called 'Owner' inside the seat, the value of that is the owner. I then tried to deactivate the seat for the player if they were not the owner using a local script.
Is there some kind of issue regarding the local script?
script.Parent.Parent.Changed:Connect(function() local plr = game.Players.LocalPlayer if plr.Name == script.Parent.Owner.Value then script.Parent.Disabled = false else script.Parent.Disabled = true end end)
Thanks!
You can't put LocalScript inside the seat like that. put LocalScript in PlayerScript and locate the seat and disabled it