I have a good understanding of events and how they work, yet I have no idea how to make them change the properties of objects. By objects, I mean I need to know how to change both the properties of an object that I stepped on and the properties of an object completely separated from the one I just stepped on.
If you want to change to properties of parts when touched I recommend using this:
local object = game.Workspace.Object local touchedPart = script.Parent touchedPart.Touched:Connect(function(hit) if hit.Parent:FindFirstChild("Humanoid") then touchedPart.BrickColor = BrickColor.new("Really blue") -- change brickcolor object.Position = Vector3.new(5,5,5) -- change poistion object.Size = Vector3.new(10,10,10) -- change size end end)
This script is located inside touchedPart