I made this script to use the math.random but I cant get it to pick another number afterwards
local un = math.random(1,32) if un == 1 then game.ServerScriptService.HyugaDNA.Disabled = false wait(40) game.ServerScriptService.HyugaDNA.Disabled = true end if un == 2 then game.ServerScriptService.HyugaDNA.Disabled = false wait(40) game.ServerScriptService.HyugaDNA.Disabled = true end if un == 3 then game.ServerScriptService.HyugaDNA.Disabled = false wait(40) game.ServerScriptService.HyugaDNA.Disabled = true end if un == 4 then game.ServerScriptService.HyugaDNA.Disabled = false wait(40) game.ServerScriptService.HyugaDNA.Disabled = true end if un == 5 then game.ServerScriptService.HyugaDNA.Disabled = false wait(40) game.ServerScriptService.HyugaDNA.Disabled = true end if un == 6 then game.ServerScriptService.HyugaDNA.Disabled = false wait(40) game.ServerScriptService.HyugaDNA.Disabled = true end if un == 7 then game.ServerScriptService.HyugaDNA.Disabled = false wait(40) game.ServerScriptService.HyugaDNA.Disabled = true end if un == 8 then game.ServerScriptService.HyugaDNA.Disabled = false wait(40) game.ServerScriptService.HyugaDNA.Disabled = true end if un == 9 then game.ServerScriptService.HyugaDNA.Disabled = false wait(40) game.ServerScriptService.HyugaDNA.Disabled = true end if un == 10 then game.ServerScriptService.HyugaDNA.Disabled = false wait(40) game.ServerScriptService.HyugaDNA.Disabled = true end if un == 11 then game.ServerScriptService.HozukiDNA.Disabled = false wait(40) game.ServerScriptService.HozukiDNA.Disabled = true end if un == 12 then game.ServerScriptService.HozukiDNA.Disabled = false wait(40) game.ServerScriptService.HozukiDNA.Disabled = true end if un == 13 then game.ServerScriptService.HozukiDNA.Disabled = false wait(40) game.ServerScriptService.HozukiDNA.Disabled = true end if un == 14 then game.ServerScriptService.HozukiDNA.Disabled = false wait(40) game.ServerScriptService.HozukiDNA.Disabled = true end if un == 15 then game.ServerScriptService.HozukiDNA.Disabled = false wait(40) game.ServerScriptService.HozukiDNA.Disabled = true end if un == 16 then game.ServerScriptService.HozukiDNA.Disabled = false wait(40) game.ServerScriptService.HozukiDNA.Disabled = true end if un == 17 then game.ServerScriptService.HozukiDNA.Disabled = false wait(40) game.ServerScriptService.HozukiDNA.Disabled = true end if un == 18 then game.ServerScriptService.HozukiDNA.Disabled = false wait(40) game.ServerScriptService.HozukiDNA.Disabled = true end if un == 19 then game.ServerScriptService.HozukiDNA.Disabled = false wait(40) game.ServerScriptService.HozukiDNA.Disabled = true end if un == 20 then game.ServerScriptService.HozukiDNA.Disabled = false wait(40) game.ServerScriptService.HozukiDNA.Disabled = true end if un == 21 then game.ServerScriptService.YukiDNA.Disabled = false wait(40) game.ServerScriptService.YukiDNA.Disabled = true end if un == 22 then game.ServerScriptService.YukiDNA.Disabled = false wait(40) game.ServerScriptService.YukiDNA.Disabled = true end if un == 23 then game.ServerScriptService.SenjuDNA.Disabled = false wait(40) game.ServerScriptService.SenjuDNA.Disabled = true end if un == 24 then game.ServerScriptService.SenjuDNA.Disabled = false wait(40) game.ServerScriptService.SenjuDNA.Disabled = true end if un == 25 then game.ServerScriptService.SenjuDNA.Disabled = false wait(40) game.ServerScriptService.SenjuDNA.Disabled = true end if un == 26 then game.ServerScriptService.UzumakiDNA.Disabled = false wait(40) game.ServerScriptService.UzumakiDNA.Disabled = true end if un == 27 then game.ServerScriptService.UzumakiDNA.Disabled = false wait(40) game.ServerScriptService.UzumakiDNA.Disabled = true end if un == 28 then game.ServerScriptService.UzumakiDNA.Disabled = false wait(40) game.ServerScriptService.UzumakiDNA.Disabled = true end if un == 29 then game.ServerScriptService.UzumakiDNA.Disabled = false wait(40) game.ServerScriptService.UzumakiDNA.Disabled = true end if un == 30 then game.ServerScriptService.SaiyanDNA.Disabled = false wait(40) game.ServerScriptService.SaiyanDNA.Disabled = true end if un == 31 then game.ServerScriptService.UchihaDNA.Disabled = false wait(40) game.ServerScriptService.UchihaDNA.Disabled = true end if un == 32 then game.ServerScriptService.SteelDNA.Disabled = false wait(40) game.ServerScriptService.SteelDNA.Disabled = true end
if you want it to keep randomly picking a number you should write:
while true do local num = math.random 1,10 wait(3) --any number if num == 1 then print("1") elseif num ==2 then print("2") --and so on...
If you want it to constantly pick a number place it in a loop. For example,
while true do local num = math.random(1,5) if num == 1 then print(num) wait(2) elseif num == 2 then print(num) wait(2) elseif num == 3 then print(num) wait(2) elseif num == 4 then print(num) wait(2) elseif num == 5 then print(num) wait(2) end end
but it depends on what you really want it to do. Do you want it to just keep picking random numbers? Or do you want it to pick another random number after you press a button? If its the latter, do not place it in a loop.