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Issue with LocalScript Restarting and Player's Screens not being the same?

Asked by 4 years ago

I'm sorry if this question is not specific enough, but I don't know how to exactly describe my problem in a question so I described an explanation of the problem down below instead.

So I have an issue with the localscript restarting. If Player1 joined the game and was currently in a round, I want Player2 to join and also say that there is a round in progress. The issue is that when Player2 joins the localscript restarts locally, so Player2 is on intermission while Player1 is actually in the round. To make this less confusing, I want Player2 and Player1 to both show that there is a round in progress instead of the local script restarting.

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This is a Server-Client relationship issue. ROBLOX Should make this more clear as Lua isn't just a programming language for an online platform, it still follows the rules of Computing logic. Look up Filtering Enabled to get a start on how to fix this. Ziffixture 6913 — 4y
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So how would I fix it using remote events? ImNotKevPlayz 4 — 4y

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