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How would I calculate where a part with a BodyVelocity will land?

Asked by 4 years ago

I have tried many different formulas such as Part.Position + Part.BV.Velocity , Part.CFrame * Part.BV.Velocity and lots more. Overall this has been very frustrating as I have been searching for a week or two.

PS - Please do not just link the EgoMoose's projectile motion guide(I used bodyvelocity not basepart velocity and used a different way to caculate the velocity)

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