I have four parts with motors determining the pan of the part. I want the four parts to move in a sine wave formation using math. This is all I could come up with on my own.
v.Motors.Tilt.DesiredAngle = math.sin(workspace.DistributedGameTime*180)*2
This moves all four in a up/down direction but I need to split it up between the four and have it make the sine formation.