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I need this to be able to save and load, but it shows no errors and isn't working. Can anyone Help?

Asked by 4 years ago
Edited 4 years ago

I tried a lot of resources, but I am unable to make the gold, tool hardness, tool power, or spaces save. I would like it to save when a player leaves, and load when a player joins. I tried to get it to save and load, but It still doesn't work, nor show any sort of error, so i don't know what's wrong. It would be a huge help if this could save/load. also, everything below this is my code. the script is in the ServerScriptService


-- Creates a leaderboard that shows player variables local Players = game:GetService("Players") local goldDataStore = game:GetService("DataStoreService"):GetDataStore("Data0") local function onPlayerJoin(player) local playerKey = "Player_" .. player.UserId local leaderstats = Instance.new("Folder") leaderstats.Name = "leaderstats" leaderstats.Parent = player local gold = Instance.new("IntValue", leaderstats) gold.Name = "Gold" local startgold = 0 game.Players.PlayerAdded:Connect(function() local myGold= goldDataStore:GetAsync(playerKey,{player.leaderstats.Gold.Value }) gold.Value = myGold end) local Items= Instance.new("IntValue") Items.Name = "Items" Items.Value = 0 Items.Parent = leaderstats local Spaces = Instance.new("IntValue") Spaces.Name = "Spaces" Spaces.Value = 2 Spaces.Parent = leaderstats local Values = Instance.new("Folder") Values.Name = "Values" Values.Parent = player local Toolhardness = Instance.new("IntValue") Toolhardness.Name = "ToolHardness" Toolhardness.Value = 1 Toolhardness.Parent = Values local ToolPower = Instance.new("IntValue") ToolPower.Name = "ToolPower" ToolPower.Value = 1 ToolPower.Parent = Values end -- Run onPlayerJoin when the PlayerAdded event fires for _, player in pairs(Players:GetPlayers()) do onPlayerJoin(player) end game.Players.PlayerAdded:Connect(onPlayerJoin) local Players = game:GetService("Players") local goldDataStore = game:GetService("DataStoreService"):GetDataStore("Data0") local function Saveonleave(player) local playerKey = "Player_" .. player.UserId goldDataStore:SetAsync(playerKey,{ player.leaderstats.Gold.Value }) end game.Players.PlayerRemoving:Connect(Saveonleave)
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Hi, can you format your code all in one block please? It would make it much easier to read. akatak_prime 48 — 4y

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