I have a script that switches two players characters.
ex:
game.Players.Player1.Character = workspace.Player2 game.Players.Player2.Character = workspace.Player1
Now yes this code wouldn't actually work i'd have to add buffers and cloning and etc but in the end, i have a script that does this. Thing is, after swapping the characters, animations no longer works. Part of the script has to do with cloning the player and such. What would cause a player not to have animations? Heres my swapping script: (the two values have the names of what players are on them.)
while wait(.01) do if script.Parent.swap1.player1.Value ~= "" and script.Parent.swap2.player2.Value ~= "" then local initialname1 = script.Parent.swap1.player1.Value local initialname2 = script.Parent.swap2.player2.Value local whomst1 = game.Players[script.Parent.swap1.player1.Value] local whomst2 = game.Players[script.Parent.swap2.player2.Value] local character1 = whomst1.Character local character2 = whomst2.Character local clone1 = character1:Clone() local clone2 = character2:Clone() local clone3 = character1:Clone() local clone4 = character2:Clone() clone3.Parent = workspace clone4.Parent = workspace clone1.Parent = workspace clone1.Name = clone1.Name.."_Swap" clone2.Parent = workspace clone2.Name = clone2.Name.."_Swap" whomst1.Character = clone2 whomst2.Character = clone1 script.Parent.swap1.player1.Value = "" script.Parent.swap2.player2.Value = "" whomst1.Character = clone4 whomst2.Character = clone3 clone3.HumanoidRootPart.Anchored = false clone4.HumanoidRootPart.Anchored = false game.ReplicatedStorage.SwapCameras:FireClient(whomst1, clone4.Name) game.ReplicatedStorage.SwapCameras:FireClient(whomst2, clone3.Name) end end
Also, note: the SwapCameras swap the cameras. (duh)