I already have the animation and it's bound to a key and it works, how could I make it so when the fighter connects it does damage to the person that got hit?
local Player = game.Players.LocalPlayer local Character = Player.Character or script.Parent local Humanoid = Character.Humanoid local UserInputService = game:GetService("UserInputService") local Debounce = true
local AnimationId = 'rbxassetid://4931196953'
local Key = "E"
UserInputService.InputBegan:Connect(function(Input, IsTyping) if IsTyping then return end if Input.KeyCode == Enum.KeyCode[Key] and Debounce == true then local Animation = Instance.new("Animation") Animation.AnimationId = AnimationId local LoadAnimation = Humanoid:LoadAnimation(Animation) LoadAnimation:Play() wait(1) Animation:Destroy() Debounce = true
end
end)
local Player = game.Players.LocalPlayer local Character = Player.Character or script.Parent local Humanoid = Character.Humanoid local UserInputService = game:GetService("UserInputService") local Debounce = true
local AnimationId = 'rbxassetid://4931196953'
local Key = "E"
UserInputService.InputBegan:Connect(function(Input, IsTyping) if IsTyping then return end if Input.KeyCode == Enum.KeyCode[Key] and Debounce == true then local Animation = Instance.new("Animation") Animation.AnimationId = AnimationId local LoadAnimation = Humanoid:LoadAnimation(Animation) LoadAnimation:Play() wait(1) Animation:Destroy() Debounce = true
end
end)
Those are the 2 punch animation scripts
Please Thanks.