1 | plr = game.Players.LocalPlayer |
2 | pchar = plr.Character |
3 | camera = workspace.CurrentCamera |
4 |
5 | pchar.Humanoid.Died:connect( function () |
6 | camera.CameraType = "Scriptable" |
7 | --What would I do here? |
8 | end |
When someone dies, I'm wanting the camera to go straight to a certain angle but how would I do that? Would it require a start and end velocity/position to make the angle? I'm doing this in a local script in a GUI.