plr=game.Players.LocalPlayer pchar=plr.Character camera=workspace.CurrentCamera pchar.Humanoid.Died:connect(function() camera.CameraType="Scriptable" --What would I do here? end
When someone dies, I'm wanting the camera to go straight to a certain angle but how would I do that? Would it require a start and end velocity/position to make the angle? I'm doing this in a local script in a GUI.