I have a tool that creates a part that the player can move around and place into the workspace. The problem i have is that the part doesn't have any limits to where it can go and i can't figure out how. I have already tried the code below but it randomly doesn't detect the "barrier". The only thing it detects is when a player steps on it.
local debounce = true script.Parent.Touched:Connect(function(hit) print("hit") if hit.Name == "Barrier" then debounce = false print(hit.Parent) wait(0.5) debounce = true end end)
Video of tool: http://www.youtube.com/watch?v=3jmtvgtuU84
Region 3
Region3 is a form of a datatype and is primarily used to detect if a player is in a certain area. this is used to play music in a certain area, or make a safe zone.
It sounds cumbersome but It's is useful in a lot of games, like my own.
First create a local script, preferably in the starter player.
Create a block that fills your place, another-words create a block where you want the part to stay in. Name it RegionPart
Now enough talking let's get to scripting!
First we need to reference our Region in a variable. And find it's original position so we can object the part to it's general position when it leaves the region.
local Part = game.Workspace.Part -- The parts main objective is to stay in the region local RegionPart = game.Workspace.RegionPart -- The Part that we created earlier. local OriginalPosition = Part.Position local pos1 = RegionPart.Position - (RegionPart.Size / 2) -- Calulating the first position local pos2 = RegionPart.Position - (RegionPart.Size / 2) -- Calculating The Seconf Position local Region = Region3.new(pos1, pos2) -- Creating the region itself while wait() do local IsPartInRegion = workspace:FindPartsInRegion3(Region,(-- Insert the parts you want to ignore) for i, part in pairs(IsPartInRegion) do -- looping through.. if part.Parent:FindFirstChild("Part") then print("Part is currently in the region") else print("Part is not in the region!") Part.Position = OriginalPosition end end end
There you have it!
If you have problems with the script, please reply. I'm home 99% of the time anyway [Joking] All jokes aside; stay safe!