i dont know why but my data store is not saving and/or loading my data, i change the values but when i press save it outputs:
--[[ fired 16:25:11.545 - Saved 49945523 for kie1605 16:25:11.548 - Saved 49945523 for kie1605 16:25:11.549 - Saved 49945523 for kie1605 16:25:11.551 - Saved 49945523 for kie1605 16:25:11.552 - Saved 49945523 for kie1605 16:25:11.554 - Saved 49945523 for kie1605 16:25:11.557 - Saved 49945523 0 for kie1605 16:25:11.559 - Saved 49945523 0 for kie1605 16:25:11.560 - Saved 49945523 0 for kie1605 16:25:11.562 - Saved 49945523 0 for kie1605 16:25:11.563 - Saved 49945523 0 for kie1605 ]]--
like nothing gets saved
here's the script:
local Players = game:GetService("Players") local DS = game:GetService("DataStoreService") local PlayerData = DS:GetDataStore("PlayerData") local function NewPlayerData(player) local NewData = Instance.new("Folder", player) NewData.Name = "PlayerData" for _, Stats in pairs(script.PlayerData:GetChildren()) do local NewStats = Instance.new(Stats.ClassName, NewData) NewStats.Name = Stats.Name end end local function LoadData(player) NewPlayerData(player) local Chakra1 local Chakra2 local Chakra3 local Chakra4 local Chakra5 local Clan local Attack local Agility local Defence local ChakraLevel local ChakraControl local success, err = pcall(function() Chakra1 = PlayerData:GetAsync("Chakra1: "..player.UserId) Chakra2 = PlayerData:GetAsync("Chakra2: "..player.UserId) Chakra3 = PlayerData:GetAsync("Chakra3: "..player.UserId) Chakra4 = PlayerData:GetAsync("Chakra4: "..player.UserId) Chakra5 = PlayerData:GetAsync("Chakra5: "..player.UserId) Clan = PlayerData:GetAsync("Clan: "..player.UserId) Attack = PlayerData:GetAsync("Attack: "..player.UserId) Agility = PlayerData:GetAsync("Agility: "..player.UserId) Defence = PlayerData:GetAsync("Defence: "..player.UserId) ChakraLevel = PlayerData:GetAsync("ChakraLevel: "..player.UserId) ChakraControl = PlayerData:GetAsync("ChakraControl: "..player.UserId) end) if not success then warn("Data could not load for "..player.Name) warn(err) return else print(Chakra1) print(Chakra2) print(Chakra3) print(Chakra4) print(Chakra5) print(Clan) print(Attack) print(Agility) print(Defence) print(ChakraLevel) print(ChakraControl) player.PlayerData.Chakra1.Value = Chakra1 player.PlayerData.Chakra2.Value = Chakra2 player.PlayerData.Chakra3.Value = Chakra3 player.PlayerData.Chakra4.Value = Chakra4 player.PlayerData.Chakra5.Value = Chakra5 player.PlayerData.Clan.Value = Clan player.PlayerData.Attack.Value = Attack player.PlayerData.Agility.Value = Agility player.PlayerData.Defence.Value = Defence player.PlayerData.ChakraLevel.Value = ChakraLevel player.PlayerData.ChakraControl.Value = ChakraControl end end local function SaveData(player) local success, err = pcall(function() PlayerData:SetAsync("Chakra1: "..player.UserId, player.PlayerData.Chakra1.Value) PlayerData:SetAsync("Chakra2: "..player.UserId, player.PlayerData.Chakra2.Value) PlayerData:SetAsync("Chakra3: "..player.UserId, player.PlayerData.Chakra3.Value) PlayerData:SetAsync("Chakra4: "..player.UserId, player.PlayerData.Chakra4.Value) PlayerData:SetAsync("Chakra5: "..player.UserId, player.PlayerData.Chakra5.Value) PlayerData:SetAsync("Clan: "..player.UserId, player.PlayerData.Clan.Value) PlayerData:SetAsync("Attack: "..player.UserId, player.PlayerData.Attack.Value) PlayerData:SetAsync("Agility: "..player.UserId, player.PlayerData.Agility.Value) PlayerData:SetAsync("Defence: "..player.UserId, player.PlayerData.Defence.Value) PlayerData:SetAsync("ChakraLevel: "..player.UserId, player.PlayerData.ChakraLevel.Value) PlayerData:SetAsync("ChakraControl: "..player.UserId, player.PlayerData.ChakraControl.Value) end) if not success then warn("Data could not be saved for "..player.Name) warn(err) return else warn("Saved "..player.UserId, player.PlayerData.Chakra1.Value.." for "..player.Name) warn("Saved "..player.UserId, player.PlayerData.Chakra2.Value.." for "..player.Name) warn("Saved "..player.UserId, player.PlayerData.Chakra3.Value.." for "..player.Name) warn("Saved "..player.UserId, player.PlayerData.Chakra4.Value.." for "..player.Name) warn("Saved "..player.UserId, player.PlayerData.Chakra5.Value.." for "..player.Name) warn("Saved "..player.UserId, player.PlayerData.Clan.Value.." for "..player.Name) warn("Saved "..player.UserId, player.PlayerData.Attack.Value.." for "..player.Name) warn("Saved "..player.UserId, player.PlayerData.Agility.Value.." for "..player.Name) warn("Saved "..player.UserId, player.PlayerData.Defence.Value.." for "..player.Name) warn("Saved "..player.UserId, player.PlayerData.ChakraLevel.Value.." for "..player.Name) warn("Saved "..player.UserId, player.PlayerData.ChakraControl.Value.." for "..player.Name) end end Players.PlayerAdded:Connect(function(player) LoadData(player) end) game:GetService("ReplicatedStorage").RemoteEvents.RemoteEvent.OnServerEvent:Connect(function(player) print("fired") SaveData(player) end)