So, if you've ever played "Build a Boat for Treasure" before, you probably know that they have see-through walls, and you can't just walk into them. I have no idea where to start and how to script this, and if there is a random property that I am missing, please tell me. I also have been messing around with CanCollide and CollisionGroupId, or maybe this is super simple and I'm just dumb. Anyone know?
(Please do not just provide a script).
Thanks everyone!
There is the certainly working way:
Make a proxy part which is Transparent and can collide is on, and it should be exactly what the part originally looks like, and the positions
& size
should be the same.
Make your original part can collide to false
.
It can work.
You set the parts Transparency
property to what ever you like
Set the transparency of the part to 0.5. This will cause it to be transparent, but you can still see the wall there.
You can do this by setting DevCameraOcclusionMode (In starterPlayer) to invisicam (Notice: The part transparency will be about 0.5 if you look through it, not completely opaque)