Here you see a Gamepass teleport. But it is not working. It always worked before the big gamepass change... So I tried changing some stuff. but now it says that line 37 is not connecting to the int64 or something.
If you know the solution I will buy anything from you for 200 bux.
I think the problem is with this line: if MarketPlaceService:UserOwnsGamePassAsync(player, GamePassIdObject.Value) then
``~~~~~~~~~~~~~~~~~
--| WaitForChild |--
-- Waits for parent.child to exist, then returns it local function WaitForChild(parent, childName) assert(parent, "ERROR: WaitForChild: parent is nil") while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end return parent[childName] end
--| Variables |--
local MarketPlaceService = Game:GetService('MarketplaceService') local PlayersService = Game:GetService('Players') local DebrisService = Game:GetService('Debris')
local Teleporter = script.Parent
local GamePassIdObject = WaitForChild(script, 'GamePassId') local ExitPartObject = WaitForChild(script, 'ExitPart')
local JustTouched = {}
--| Functions |--
-- When a player with the game pass touches the door, teleport them to the other side local function OnTouched(otherPart) if otherPart and otherPart.Parent and otherPart.Parent:FindFirstChild('Humanoid') then local player = PlayersService:GetPlayerFromCharacter(otherPart.Parent) if player and not JustTouched[player] then JustTouched[player] = time() if MarketPlaceService:UserOwnsGamePassAsync(player, GamePassIdObject.Value) then local character = player.Character if not character:FindFirstChild('JustTeleported') then local justTeleported = Instance.new('StringValue') justTeleported.Name = 'JustTeleported' DebrisService:AddItem(justTeleported, 0.3) justTeleported.Parent = character character:MoveTo(ExitPartObject.Value.Position) end end end end end
-- Removes old entries in JustTouched local function RemoveOldTouches() for player, touchTime in pairs(JustTouched) do if time() > touchTime + 0.3 then JustTouched[player] = nil end end end
--| Script Logic |--
Teleporter.Touched:connect(OnTouched)
while true do RemoveOldTouches() wait(1/30) end

2 comments
There is a button called "Code Block", please wrap your code inside of that without any syntax interruptions
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