~~~~~~~~~~~~~~~~~
game.StarterPack.Star.RemoteEvent.OnServerEvent:Connect(function(Player)
script.Parent.Activated:Connect(function()
--//Fire Script
local Part = Instance.new("Part",workspace)
Part.CFrame = Player.Character.HumanoidRootPart.CFrame*CFrame.new(0,1,-0.1)
local BodyVelocity = Instance.new("BodyVelocity",Part)
BodyVelocity.Velocity = Player.Character.HumanoidRootPart.CFrame.lookVector*100
--//Sound
local Sound = Instance.new("Sound",Part)
Sound.SoundId = 'rbxassetid://2574670133'
Sound:Play()
--//Design
Part.Size = Vector3.new(0.2,0.2,0.2)
Part.Transparency = 1
local Attachment = Instance.new("Attachment",Part)
Attachment.Name = 'Attachment'
Attachment.Position = Vector3.new(0, 0, 2)
local Attachment0 = Instance.new("Attachment",Part)
Attachment0.Position = Vector3.new(0, 0, 2)
Attachment0.Name = 'Attachment0'
local Attachment1 = Instance.new("Attachment",Part)
Attachment1.Name = 'Attachment1'
local Particle = Instance.new("ParticleEmitter",Attachment1)
Particle.Texture = 'rbxassetid://55569290'
Particle.Lifetime = NumberRange.new(0.03)
Particle.Rate = 100
Particle.Size = NumberSequence.new(2)
local Trail = Instance.new("Trail",Part)
Trail.Color = ColorSequence.new(Color3.fromRGB(243, 255, 0))
Trail.Attachment0 = Attachment0
Trail.Attachment1 = Attachment1
--//Damage
Part.Touched:Connect(function(hit)
local Humanoid = hit.Parent:FindFirstChild("Humanoid")
if Humanoid and Humanoid.Parent.Name ~= Part.Parent.Parent.Name then
Humanoid.Health = Humanoid.Health - 10
end
end)
--//Destroy
wait(3)
Part:Destroy()
end)
end)~~~~~~~~~~~~~~~~~
~~~~~~~~~~~~~~~~~
However, the damage does not work it just damages anything for 10 damage?
✓ ANSWER ACCEPTED
How Do I make this damage anyone but the player using it?
1 answer
✓ Accepted answer
It's better to create an Array of the Players you'd like to be untouched by this piece. Otherwise just define the Username of the Player you don't want to be "hit" here
if Humanoid ~= Player.Character:FindFirstChild("Humanoid") then
Not entirely sure if this will work but try?
This discussion is preserved as it was. New answers, comments, and votes are closed.

5 comments
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