Hello. So, I am making game, where will be pets, but. The pet is model, with PrimaryPart, not a mesh. So I don't know how to make it rotate depending on where you look.

I have made this, but it only rotates in half and then goes back.

local Pet = script.Parent
local Move = script.Parent:WaitForChild('Move')

Move.OnServerEvent:connect(function(Player)
	if workspace[Player.Name] then
		local Head = workspace[Player.Name]:FindFirstChild('Head')
		if Head then
			Pet:SetPrimaryPartCFrame(CFrame.new(Head.CFrame.X + 1,Head.CFrame.Y + 											2,Head.CFrame.Z + 1))
			Pet:SetPrimaryPartCFrame(Pet.Hitbox.CFrame * CFrame.Angles(0,Head.CFrame.lookVector.Z,0))
		end
	end
end)

2 comments

0

Your question is a duplicate of this one: https://scriptinghelpers.org/questions/61942/model-rotating-where-you-look-help which you posted 2 hours ago and edited right before you posted this one. Because you know how to edit, you should definitely not of posted a duplicate question. This is strongly discouraged. Please read the following help article so that you can post better quality questions.