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COMMUNITY QUESTION

Model rotating where you look? [Help]

Hello. So, I am making game, where will be pets, but. The pet is model, with PrimaryPart, not a mesh. So I don't know how to make it rotate depending on where you look.

I have made this, but it only rotates in half and then goes back.

local Pet = script.Parent
local Move = script.Parent:WaitForChild('Move')

Move.OnServerEvent:connect(function(Player)
	if workspace[Player.Name] then
		local Head = workspace[Player.Name]:FindFirstChild('Head')
		if Head then
			Pet:SetPrimaryPartCFrame(CFrame.new(Head.CFrame.X + 1,Head.CFrame.Y + 2,Head.CFrame.Z + 1))
			Pet:SetPrimaryPartCFrame(Pet.Hitbox.CFrame * CFrame.Angles(0,Head.CFrame.lookVector.Z,0))
		end
	end
end)

1 answer

local Pet = script.Parent local Move = script.Parent:WaitForChild('Move')

Move.OnServerEvent:connect(function(Player) if workspace[Player.Name] then local Head = workspace[Player.Name]:FindFirstChild('Head') while Head do wait() Pet:SetPrimaryPartCFrame(CFrame.new(Head.CFrame.X + 1,Head.CFrame.Y + 2,Head.CFrame.Z + 1)) Pet:SetPrimaryPartCFrame(Pet.Hitbox.CFrame * CFrame.Angles(0,Head.CFrame.lookVector.Z,0)) end end end)

5 comments

0

This should make it so that the pet always rotates to where you're looking.

0

-1: This is not what he asked, and you would make the script hang because your loop contains no wait...

0

oof, i keep forgetting the wait

0

it is alright but still it didnt fix what he asked

0

Thanks for help. But it's not what am I asking for.

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