Hello. So, I am making game, where will be pets, but. The pet is model, with PrimaryPart, not a mesh. So I don't know how to make it rotate depending on where you look.
I have made this, but it only rotates in half and then goes back.
local Pet = script.Parent
local Move = script.Parent:WaitForChild('Move')
Move.OnServerEvent:connect(function(Player)
if workspace[Player.Name] then
local Head = workspace[Player.Name]:FindFirstChild('Head')
if Head then
Pet:SetPrimaryPartCFrame(CFrame.new(Head.CFrame.X + 1,Head.CFrame.Y + 2,Head.CFrame.Z + 1))
Pet:SetPrimaryPartCFrame(Pet.Hitbox.CFrame * CFrame.Angles(0,Head.CFrame.lookVector.Z,0))
end
end
end)

5 comments
This should make it so that the pet always rotates to where you're looking.
-1: This is not what he asked, and you would make the script hang because your loop contains no wait...
oof, i keep forgetting the wait
it is alright but still it didnt fix what he asked
Thanks for help. But it's not what am I asking for.